Physics Simulation
Projectiles 2 - Time of Fall


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-> Mr. Stanbrough ->
AP Physics -> Kinematics
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The vertical component of the motion of a projectile is free fall.
This means, for instance, that if you roll a marble off the edge of a
level desk, the time that it will take to hit the floor depends only
on the height of the desk - not on its initial speed. This can
be difficult for beginning physicists to digest, so here is a
simulation that may help. In this simulation, you will launch 5
projectiles horizontally from the same position at the same time -
all with different horizontal velocities, and observe their fall.
The Simulation:
Open
the Interactive Physics program.
- Go to the Workspace
submenu of the View Menu and select "Grid Lines".
- Go to the Tracking submenu of the World Menu and select "Every
16 frames".
- Create 5 new
circle objects (
).
- Select all 5 new
objects, and:
- select "Do Not Collide" from the Object Menu.
- Open the
Properties Window and set:
- x = 0.0 m
- y = 0.0 m
- Open the
Appearance Window and check the "Track Connect" box.
- Open the Properties Menu and give each mass the horizontal
velocity shown in the table (Mass[1]'s velocity stays
0.0):
Mass #
|
vx
(in m/s)
|
2
|
2
|
3
|
4
|
4
|
8
|
5
|
16
|
- Add your name (
)
to the simulation.
- You can add a "floor" to the simulation using a rectangle
(
)
if you wish, but be sure to anchor (
)
it!
Run the Simulation:
Run
the simulation, stopping and starting it several times to observe the
vertical positions of all of the balls. You can, of course, adjust
the starting velocities of balls, and adjust the distance to the
"floor". Make a printout, and write a short paragraph explaining the
relationship between the distance each ball falls in the same
time.


[Lab Index]
BHS
-> Staff
-> Mr. Stanbrough ->
AP Physics -> Kinematics
-> this page
last update June 18, 2000 by JL
Stanbrough