Interactive Physics
Adding an Anchor
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How-To Notes -> this page
Some objects, such as ones that represent tables, the floor, or the
ground shouldn't fall when the simulation starts! In order to do this
in Interactive Physics, anchor them. It's easy.
- Select the Anchor tool ()
from the tool bar.
- Click
on the center of mass of the object you wish to anchor - the
anchor symbol will appear on the object, and it will remain in
position when the simulation starts.
Anchors have other uses, such as giving an object a particular
velocity or acceleration.
last update June
17, 2000 by JL
Stanbrough