Kinematics of Circular Motion
Simulation
Purpose:
- to analyze the kinematics of uniform circular motion using an
Interactive PhysicsTM simulation
Discussion:
In this simulation, you will set up and study an example of
uniform circular motion and plot graphs of position vs. time,
velocity vs. time, and acceleration vs. time. I recommend that you
use Graphical AnalysisTM to draw your graphs, although you
can always graph them by hand if you choose.
Setup:
Interactive PhysicsTM:
- Ask your instructor whether you will be analyzing position,
velocity, or acceleration (or all three!) in this simulation.
- Open the Interactive PhysicsTM program.
- Go to the Workspace
submenu of the View menu, and check "Rulers" and "X,Y
axes"
- In the World menu:
- Set Gravity
to "None"
- Set
Accuracy to "Accurate"
- Create a new
object, and place it at the point (1, 0).
- Create a
bar to connect the center of this object to the point (0,
0).
- Open the
Properties Window of the object. Be sure that x = 1.000 m and
y = 0.000 m. Set vy = 1.00 m/s
- Create a
timer (from the Measure menu).
- Create a
meter to measure the position, velocity, or acceleration (did
you forget to ask?) of your object. You want a digital readout.
Select "All" from the submenu.
- Define
vectors to display the velocity and acceleration (Define menu)
of the object.
- Run the simulation.
You should get circular motion, although it may be a little on the
jerky side - that's ok. You have an object with a constant speed
of 1.0 m/s moving in a circle of radius 1.0 meter - about how long
should it take the object to go around once (it's period)? If
that's ok, move on.
A screen shot of the simulation
|
The Properties Window
|
|
|
Graphical AnalysisTM:
- Open the Graphical AnalysisTM program.
- Go to Preferences (in the File menu) and set angle measure to
"Radians".
- Make a
new column (in the Data menu) and label the three columns t
(in sec), x (or vx or ax), and y (or
vy or ay).
A sample data table
|
|
- Open a new graph (Graph menu), and make
one graph an x vs. t graph, the other graphs y vs. t.
Procedure:
- Reset the simulation and record t, x, and y (or t and
whatever) in your data table (in Graphical Analysis, as if I need
to say it...).
- Now, run the simulation for a short time. Use the movie
controls and the timer to move the simulation to 0.2 seconds.
Record t, x, and y in the data table.
- Continue, recording t, x, and y every 0.2 seconds until one
"orbit" is completed.
Analysis & Conclusions:
- Use
"Automatic Curve Fit" (in the Analyze menu) to get a best-fit
curve and equation for your data. You should be able to figure out
which model to use. (Note: Did you get some really strange
coefficients in your best-fit equation? If so, did you forget to
switch from degrees to radians?)
- Compare your results with the results of the other lab groups
who have analyzed some other kinematical quantity.
- Write a short summary of your results. Be sure to note the
directions of the velocity and acceleration vectors.
last update September 15, 2002 by JL
Stanbrough