Kinematics of Circular Motion
- to analyze the kinematics of uniform circular motion using an
Interactive PhysicsTM simulation
In this simulation, you will set up and study an example of
uniform circular motion and plot graphs of position vs. time,
velocity vs. time, and acceleration vs. time. I recommend that you
use Graphical AnalysisTM to draw your graphs, although you
can always graph them by hand if you choose.
- Ask your instructor whether you will be analyzing position,
velocity, or acceleration (or all three!) in this simulation.
- Open the Interactive PhysicsTM program.
- Go to the Workspace
submenu of the View menu, and check "Rulers" and "X,Y
- In the World menu:
- Set Gravity
Accuracy to "Accurate"
- Create a new
object, and place it at the point (1, 0).
- Create a
bar to connect the center of this object to the point (0,
- Open the
Properties Window of the object. Be sure that x = 1.000 m and
y = 0.000 m. Set vy = 1.00 m/s
- Create a
timer (from the Measure menu).
- Create a
meter to measure the position, velocity, or acceleration (did
you forget to ask?) of your object. You want a digital readout.
Select "All" from the submenu.
vectors to display the velocity and acceleration (Define menu)
of the object.
- Run the simulation.
You should get circular motion, although it may be a little on the
jerky side - that's ok. You have an object with a constant speed
of 1.0 m/s moving in a circle of radius 1.0 meter - about how long
should it take the object to go around once (it's period)? If
that's ok, move on.
A screen shot of the simulation
The Properties Window
- Open the Graphical AnalysisTM program.
- Go to Preferences (in the File menu) and set angle measure to
- Make a
new column (in the Data menu) and label the three columns t
(in sec), x (or vx or ax), and y (or
vy or ay).
A sample data table
- Open a new graph (Graph menu), and make
one graph an x vs. t graph, the other graphs y vs. t.
- Reset the simulation and record t, x, and y (or t and
whatever) in your data table (in Graphical Analysis, as if I need
to say it...).
- Now, run the simulation for a short time. Use the movie
controls and the timer to move the simulation to 0.2 seconds.
Record t, x, and y in the data table.
- Continue, recording t, x, and y every 0.2 seconds until one
"orbit" is completed.
Analysis & Conclusions:
"Automatic Curve Fit" (in the Analyze menu) to get a best-fit
curve and equation for your data. You should be able to figure out
which model to use. (Note: Did you get some really strange
coefficients in your best-fit equation? If so, did you forget to
switch from degrees to radians?)
- Compare your results with the results of the other lab groups
who have analyzed some other kinematical quantity.
- Write a short summary of your results. Be sure to note the
directions of the velocity and acceleration vectors.
last update September 15, 2002 by JL